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SARIKARTAL
Computer Engineering Graduate & Developer
I build web and mobile applications alongside embedded systems. My work includes published games, real-time tracking devices, and AI-powered applications. I use AI tools throughout development, with responsibility for planning, code review, testing, and deployment.
Selected Projects
Revumi
A multiplayer party game where players answer questions, predict each other’s choices, and reveal results in sync. Built with real-time rooms and reconnection handling.
Shyftel
A survival game for web and mobile with daily seeded runs and leaderboards. The server replays submitted runs to verify scores.
Helma AI - AI-Powered Elderly Care
Contributed to a multimodal elderly-care application with emotion recognition from video, audio, and text. Worked with Flutter and FastAPI, and deployed the backend on AWS EC2 running Ubuntu 22.04.
XIAO ESP32S3 Sense Retro Camera
A compact retro-styled digital camera built on the Seeed Studio XIAO ESP32S3 Sense. Captures HD photos and MJPEG video with audio, featuring a live TFT viewfinder, an encoder-driven UI with an on-device gallery, Timelapse, and a Wi-Fi file manager. Built with a modular FreeRTOS architecture.
Embedded & IoT Projects
Fleet Tracking System for Çankaya University
Developed a live tracking system for the university's bus fleet. The device allows real-time location monitoring for students and staff, while an integrated RFID validator ensures that only registered members can access the transportation network.
Handheld RFID Card Reader for Çankaya University
Developed a Wi-Fi-enabled handheld RFID validator terminal for security guards at the university's main gate. The device periodically syncs a local database for offline verification, logs scanned IDs locally, and batches reports back to the university servers.
ESP32 e-Paper Weather Station
A low-power weather station built with an ESP32 and a Waveshare 1.54" tri-color e-Paper display. Fetches real-time weather data while heavily utilizing deep sleep optimization and silent fail mechanisms to maximize battery longevity.
Academic Projects
TinyVoice - Keyword Spotting System
Developed an edge AI-based keyword spotting system optimized for microcontrollers by training a DS-CNN model on Google Speech Commands dataset for ESP32 deployment.
Push Or Perish
Developed a reflex-based game on the MSP430G2553 using a 7-segment display, two buttons, and two LEDs. Implemented countdown and winner logic in an embedded environment. Written in Assembly.
Realistic Horror Game
A 3-minute interactive horror game demo featuring multiple endings based on user choices. Developed using Unreal Engine and C++, effectively demonstrating core Object-Oriented Programming principles.
Experience
IT Department - Part-Time Student
- Worked with a teammate to design, develop, and deploy embedded devices used by the university, taking on engineering and team coordination responsibilities.
- Fleet Tracking System
- Handheld RFID Card Reader
Intern
Worked on wireless communication protocols such as Wi-Fi, Bluetooth Classic and ESP-NOW with the ESP32 microcontroller and created fundamental test applications.
Instructor of Electronic Programming and IoT
Taught electronic programming and IoT to middle and high school students over a 14-week program, guiding them through projects presented at a final exhibition.
Education
B.Sc. in Computer Engineering (100% Scholarship)
Sep 2021 - June 2026CGPA: 3.04
Skills & Technologies
Programming
Embedded Systems
Protocols & Tools
Domains
Web & Mobile
Databases & Cloud
AI-Assisted Development & Delivery
Additional
Languages
English: C1
German: A2
Exam Results
ALES: 89 (May 2026)
YDS: 75 (Nov 2025)
YKS: 22.138 (Jun 2021)